Day before the new turnaround….
So the rules I have down it’s a simple system and not new to me. I have seven players 2 ladies 5 men. Big group but that keeps me busy and that’s my thing. We have a first timer and six veterans. So character sheets pre-printed check, handouts check, a couple of rules cribs for the players. All good set to go.
So you’ve done this a thousand times whats the problem.
I’m running a pre-written adventure. For the first time in ages I mean decades. So why? Well I run a good game, I think well they come back, so who knows…. The reason is simple. Gaming is changing getting better really so I need to look at other people’s ideas to improve my own.
Ok so what’s the problem…..
Linearity if I’m following an adventure they are on a guided track so I hate that as a GM and a player. But I reckon the reality is I will stray in and out of the adventure as it goes. Plus it’s a really cool adventure.
So I’ll tell you how it goes.