Hiding the game.

Hiding the game.

With the addition of markers and mechanics which require the tracking of unit conditions I try to integrate this into the battlefield as much as possible.

Pin marker wheels that firms like warbases produce topped with casualty figures coloured cotton wool to represent disorder or hits.

The wake markers in cruel sea are a integral part of the game and fit well with the game.

We have added the dice tray in the picture to our ACW games and now even the dice become one with the surroundings.

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